LEAGUE RULES

AGE RESTRICTIONS

  • Must be at least 18 years old to participate in the Tuesday Night AAT League.

  • Future leagues may be open to, or even geared toward younger players.

 
LEAGUE SCHEDULE
  • 7-week season

  • 6 Regular-season game nights

    • Ideally each thrower will match up at least once (or more) against every other thrower in a season.

    • It is possible that some throwers may not face-off because of absences, forfeits, etc.

    • 7th Week is the Playoff Tournament

      • Double-elimination bracket

      • Tournament seating based on regular-season rank


THROWER RANKING

  • A thrower's rank is based on total points accumulated during season

  • Points are earned each time a thrower:

    • Sticks the axe in the target during regular season game play (1, 3 or 5 points)

    • Wins a matches (10 points)


MATCH PLAY OVERVIEW

  • One-on-one contest between two throwers

  • Each match consists of three rounds

  • Best of three rounds wins the match

  • 10 points are awarded to the match winner

  • All three rounds are played in every match, even if one thrower wins first two rounds.

  • This allows players to accumulate total points for ranking purposes

  • Every player is permitted 5 practice throws on their first match during league play. Players are permitted a single practice throw per subsequent match.


ROUNDS PLAY OVERVIEW

  • 2 throwers per round

  • 5 throws per player, per round

  • Thrower with the most points after 5 throws wins the round

  • Throwers alternate lanes each round

  • In the case of a tie, both throwers continue in a sudden-death throw-off


GAMEPLAY/SCORING

  • Points

    • 5 points for bullseyes

    • 3 points for center/unpainted ring

    • 1 point for outer ring

    • 7 points for bonus circle

      • Can only be scored on fifth throw of game, and/or a sudden-death throw

      • Thrower must call bonus points

      • Uncalled bonus shots do not count

  • Only first 5 throws count toward a thrower's total points-per-game

    • Sudden death throws (throws six or higher) are used to only to decide the winner of a game

    • Sudden death throws (throws six or higher) do not count toward a throwers total points for the season

  • Points only stick if the axe does too

    • To score, an axe must stick in the target

    • If an axe falls before a player retrieves it, the points do not count

    • A thrower may not purposely delay a game in hopes an axe will fall

    • Left lanes throw first for each round's first 4 throws

    • Highest score throws first for the 5th throw

    • Tie breakers throw at the same time on an officiant's count-off

  • Majority rules of what blades touch

    • Where the majority of a blade is buried determines the axe's position on the target and a throw's score

      • EG: If 51% of a blade is in a bullseye, it’s a bullseye (5 points)

      • EG: If 49% of a blade is in a bullseye, its worth 3 points

      • Rulings are made from the outside of the target, facing inward, depending on where the axe sticks

      • Calipers are on hand to measure rulings

      • Match participants reserve the right to request rulings on any throw in a given match

  • Bonus Points are hit or miss​​​

    • Players may throw at a bonus dot for extra points on the 5th throw of any round or on any sudden-death/tie-breaker throw

    • All throws for a bonus dot must be "called" prior to throwing at a bonus dot

    • Throwers must clearly specify which bonus dot they intend to hit, left or right

    • Bonus points are the exception to the majority rule

    • Bonus points are awarded if any part of the axe blade touches a bonus circle (assuming it is the 5th throw of a game, and a bonus point was called)

    • No points are awarded to sticks on a bonus that were not "called" prior to throwing or to called throws that do not "break paint" on a bonus dot

    • Bonuses have a 7-point value


FOOT FAULTS

  • At the finish of each throw, the thrower must have at least one foot behind the yellow line.

  • A thrower’s foot may not touch the rubber mat until both axes have been thrown and come to a complete stop

  • One foot fault results in a re-throw.

    • The opposing thrower doesn’t not have to re-throw, but may choose to

    • Two foot faults in a round results in a loss of turn


PLAYOFF TOURNAMENT

  • Double elimination tournament

  • Takes place on the 7th-and-final week of the season

  • Every league thrower competes in the playoff tournament

  • Tournament seating is based on total accumulated points/ranking.


CHAMPIONS

  • Regular Season Champ – awarded to the individual thrower who earns the highest total points in a season.

  • Tournament Champ – individual winner of playoff tournament

  • Team Champ – team with the most points on the last day of the season (after the tournament)

LEAGUE TIME AND ATTENDANCE

  • League play occurs every Tuesday during a season, beginning at 7:30pm

  • Members may arrive at 6:30pm for practice, depending on cage availability. Cages reserved during this time take priority

  • Members are asked to please notify Flying Axes if they will be late

  • Members may arrive up to 30 minutes late to official play without repercussion

  • If a member does not notify Flying Axes that they will be late, that member may forfeit their first match of play for that evening

  • If a member must leave early, they are permitted to make up any missed matches

  • It is the League member's responsibility to arrange any make-up matches with the League Master

 

ABSENCES AND MAKE-UP MATCHES

  • League members may make up missed matches as long as the member provides Flying Axes with at least 24 hours notice

  • Make-up matches are played against a Coach and the league member forfeits the 10 possible bonus points for winning a match

  • It is the league member's responsibility to contact the League Master to schedule make-up matches

  • Any match not made up by the end of a season's 6th week is forfeit

  • Two consecutive no-shows will result in expulsion from the League

  • In the event of a scheduled member's absence, that member's scheduled opponent will play against a Coach and automatically receive the 10 bonus points for winning a match

TEAMS

  • Throwers can choose to be part of a team

  • Teams must have at least three or more throwers

  • Teams points are tallied at the end of each night (including the tournament)

  • Team points consist ONLY of the top three throwers for that night

  • A team thrower can have a substitute thrower in the case of an absence. However, points are only added to the team tally. They do not count toward point total of the individual thrower for which the substitution was made.

  • The team with the most points after the final tournament wins.